Tier 1 (Left to Right)
* Relentless Strikes (5 ranks available) - Your finishing moves have a 4/8/12/16/20% chance per combo point to restore 25 energy.
* Camouflage (3 ranks available) - Increases your speed while stealthed by 5/10/15% and reduces the cooldown of your Stealthy ability by 2/4/6 seconds.
* Improved Ambush (2 ranks available) - Increases the critical strike chance of your Ambush by 25/50%.
Tier 2 (Left to Right)
* Sleight of Hand (2 ranks available) - Reduces the chance you are critically hit by melee and ranged attacks by 1/2% and increases the threat reduction of your Feint ability by 10/20%.
* Dirty Tricks (2 ranks available) - Increases the range of your Blind and Sap abilities by 2/5 yards and reduces the energy cost of your Blind and Sap ability by 25/50%.
* Opportunity (3 ranks available) - Increases the damage dealt with your Backstab, Mutilate, Garrote, and Ambush abilities by 10/20/30%.
Tier 3 (Left to Right)
* Setup (3 ranks available) - Gives you a 33/66/100% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.
* Hemorrhage (1 rank available) - 35 Energy - Melee Range - Instant - Requires Melee Weapon - An instant strike that deals 118 to 119% weapon damage (171% if a dagger is equipped) and causes the target to take 30% additional damage from bleed effects for 15 seconds. Awards 1 combo point.
* Initiative (3 ranks available) - Gives you a 33/66/100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot abilities.
Tier 4 (Left to Right)
* Elusiveness (2 ranks available) - Reduces the cooldown of your Vanish and Blind abilities by 30/60 seconds and your Cloak of Shadows ability by 15/30 seconds.
* Dagger Specialization (5 ranks available) - Requires 3 points in Opportunity - Increases your chance to get a critical strike with daggers by 1/2/3/4/5%.
* Energetic Recovery [NYI] (3 ranks available) - Empowers your Recuperate ability, causing its periodic effect to also restore 1/2/3 energy.
Tier 5 (Left to Right)
* Heightened Senses (2 ranks available) - Reduces the chance you are hit by spells and ranged attacks by 2/4%.
* Preparation (1 rank available) - Instant - 8 min cooldown - When activated, this ability immediately finished the cooldown on your Evasion, Sprint, Vanish, Cold Blood and Shadowstep abilities.
* Dirty Deeds (2 ranks available) - Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20. Additionally, your special abilities cause 10/20% more damage against targets below 35% health.
Tier 6 (Left to Right)
* Master of Subtlety (3 ranks available) - Attacks made while Stealthed and for 6 seconds after breaking Stealth cause an additional 4/7/10% damage.
* Deadliness (5 ranks available) - Increases your attack power by 2/4/6/8/10%.
Tier 7 (Left to Right)
* Enveloping Shadows (3 ranks available) - Reduces the damage taken by area-of-effect attacks by 10/20/30% and increases the duration of your Feint ability by 1/2/3 seconds.
* Premeditation (1 rank available) - Requires 1 point in Preparation - 30 yd range - Instant - 20 sec cooldown - Requires Stealth - When used, adds 2 combo points to your target. You must add to or use those combo points within 20 seconds or the combo points are lost.
* Blood Spatter (2 ranks available) - Increases the damage caused by your Garrote and Rupture abilities by 15/30%.
* Cheat Death (3 ranks available) - You have a 33/66/100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 9% for 3 seconds (modified by resilience). This effect cannot occur more than once per minute.
Tier 8 (Left to Right)
* Waylay (2 ranks available) - Your Ambush and Backstab hits have a 50/100% chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 seconds.
* Sinister Calling (5 ranks available) - Requires 1 point in Premeditation - Increases your total agility by 3/6/9/12/15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 2/4/6/8/10%.
Tier 9 (Left to Right)
* Honor Among Thieves (3 ranks available) - Increases the ranged and melee critical hit chance of all party and raid members by 5%. When any player in your party or raid critically hits with a ranged or melee ability, you have a 33/66/100% chance to gain a combo point on your current target. This effect cannot occur more than once every 4/3/2 seconds.
* Shadowstep (1 rank available) - 10 Energy - 25 yd range - Instant - 30 sec cooldown - Allows you to attempt to step through the shadow and reappear behind your enemy and increases movement speed by 70% for 3 seconds. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.
* Sanguinary Vein (3 ranks available) - Requires 2 points in Blood Spatter - Increases your damage dealt to targets with a bleed effect on them by 2/4/6%.
* Filthy Tricks (2 ranks available) - Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of your Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
Tier 10 (Left to Right)
* Slaughter from the Shadows (5 ranks available) - Reduces the energy cost of your Backstab and Ambush abilities by 4/8/12/16/20, and the energy cost of your Hemorrhage ability by 1/2/3/4/5.
* Serrated Blades (3 ranks available) - Your Eviscerate has a 4/8/12% chance per combo point to refresh your Rupture on the target to its original duration.
Tier 11
* Shadow Dance (1 rank available) - Instant - 1 min cooldown - Enter the Shadow Dance for 6 seconds, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of whether or not you are Stealthed.